25:00 minutes
The Great Adventure of the Material World Knight by Lu Yang is a video game world in which an androgynous protagonist goes on a hero’s journey to overcome their understanding of the material world as a coherent, objective truth. Looping arcade music builds suspense as the artist mobilizes varying aesthetics—Sinofuturist cityscapes, Kawaii, religious imagery, anime characters, and body scans of the artist—to propel the viewer through a series of levels, including heaven, hell, and various sites populated by deities and monsters. While traversing these worlds, the protagonist encounters a dizzying array of characters while posing a series of questions about the subjective nature of reality, desire, and suffering. The work draws an explicit link between the construction of video game worlds and the construction of reality by perceiving subjects, suggesting that liberation can be achieved by overcoming attachments to self and reality: in the game’s final level, the protagonist achieves this by destroying themself.
Through an aesthetic steeped in manga and Final Fantasy, Lu Yang’s work uses the rubric of role-playing video games to model the possibility of liberation from repressive gender roles and societal norms, given compelling form through kinetic action and AAA-level video game graphics. However, the dream of liberation that Lu crafts is often complicated by images of physical anguish and an ongoing theme of cognitive manipulation, drawing on ideas and imagery from Hinduism and Buddhism (religions that place great philosophical emphasis on understanding mental projection and illusion) and neuroscience, particularly the study of stimulation and manipulation of the cerebral cortex. Lu’s work offers a unique and compelling investigation of metaphysical and embodied aspects of virtuality.
Citing Silencing of Arab Voices, Artists Cut Ties With Art Canada Institute Skip to content Rana Nazzal Hamadeh, "Untitled" (2020), color digital photograph, inkjet on vinyl, 60 inches x 120 inches (image courtesy of the artist) A number of artists and curators have said they are cutting ties with Art Canada Institute (ACI) after the arts nonprofit was accused late last month of attempting to suppress the voices of a group of Arab and Muslim artists...
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Filmed in Morocco, the film Atlas by Karthik Pandian continues his investigation into history, site and monument...
TeamLab Borderless, Tokyo interactive digital art museum, makes a comeback with boundary-breaking installations | South China Morning Post Advertisement Advertisement Asia travel + FOLLOW Get more with my NEWS A personalised news feed of stories that matter to you Learn more TeamLab co-founder Toshiyuki Inoko stands inside the “Bubble Universe” installation at the new teamLab Borderless, an interactive digital art museum in Tokyo’s Azabudai Hills development in Japan...
Natalia Jaime-Cortez — Hier j’ai vu une baleine dans la Seine — Espace d’art contemporain Camille Lambert — Exposition — Slash Paris Connexion Newsletter Twitter Facebook Natalia Jaime-Cortez — Hier j’ai vu une baleine dans la Seine — Espace d’art contemporain Camille Lambert — Exposition — Slash Paris Français English Accueil Événements Artistes Lieux Magazine Vidéos Retour Précédent Suivant Natalia Jaime-Cortez — Hier j’ai vu une baleine dans la Seine Exposition Dessin, installations, techniques mixtes Hier j’ai vu une baleine dans la Seine 2023 Natalia Jaime-Cortez Natalia Jaime-Cortez Hier j’ai vu une baleine dans la Seine Encore environ 2 mois : 3 février → 30 mars 2024 Le travail de Natalia Jaime-Cortez se déploie, ou plutôt se déplie, et relève d’un engagement corporel de l’artiste dont les papiers suspendus viennent dessiner des lignes dans l’espace...
The short film I Can Only Dance to One Song by Arash Fayez features a series of people from the migrant community in Barcelona singing along or dancing to songs of their choosing...
Conceived as a large-scale mural-like projection, Color of History, Sweating Rocks is a neo-futuristic, hybrid film that combines cinematic language, collage, animation, and inventive forms to highlight the plight of the peoples of the Sahara—and refugees in general—who have been displaced by oil-mining....
Like many of Larry Bell’s works, VFGY9 deals primarily with the viewer’s experience of sight...
Aesthetica Magazine - Curator Interview: 130 Years of Native Photography Curator Interview: 130 Years of Native Photography In Our Hands: Native Photography, 1890 to Now is a major exhibition at the Minneapolis Institute of Art, spanning 130 years of work by First Nations, Métis, Inuit, and Native American photographers...