Since 2007, Cao Fei has radically focused her work on Second Life, an online space that virtually mimics “the real world” and includes everything from the expression of ideas to economic investment. Referring to China’s modernization and its capitalist and utopic visions, RMB City explores the ways in which global communication impacts imagination, values, and ways of life. By appropriating virtual reality, Cao Fei opens up a new frontier in the field of art production that surpasses conventional materiality and invites collaboration and exchanges with her public and clients.
Cao Fei is a celebrated multimedia artist known for works that focus on the interplay between real and fictional worlds. Working across photography, performance, video, and digital media, her practice vividly reflects the zeitgeist of the late twentieth century and the role that image production has played in shaping youth culture in a digital era. Influenced by an array of forms of global pop culture—from Cantonese Pop and Japanese anime to American hip-hop—a common thread in her practice is the merging of everyday life with new forms of technology as a means to unveil society’s unfulfilled desires. Her pivotal film Whose Utopia , for example, showcases assembly line workers in a factory in China as they act out their aspirations in a backdrop of industrial machinery. In another key body of work, RMB City, Fei created a virtual city through the platform Second Life —an online space that mimics ‘the real world’—as a vehicle to express ideas that relate to modernization, capitalism, and consumer culture. Through these constructed worlds, Fei presents a profound meditation on the boundaries between the real and the fantastic and the sense of alienation that drives new generations to increasingly experience the world behind the veneer of their Avatars. For Fei, the digital world is an expression of our human condition, and as such, an avenue to reflect on these emerging forms of social consciousness.
After engaging primarily with video and photography for more than a decade, Chen turned to painting to explore the issue of urban change and memories—both personal and collective...
Memorial for intersections #2 (2013) is a minimalist, black metallic structure that contains the brightly colored translucent circles, triangles, rectangles, and squares that originally were presented in Pica’s performance work A ? B ? C (2013)...
603 Football Field presents a soccer game played inside a small student apartment in Shanghai...
The Tower of Babel is an installation of large-format photographs that forces the audience to occupy a central position through its monumental scale...
In her 2011 webcam video, Sickhands , Cortright poses before her in-computer camera, as her hands, hair, and body begin waving and rippling vertically across the screen, distorted by software effects...
The Possibility of the Half by Minouk Lim is a two-channel video projection that begins with a mirror image of a weeping woman kneeling on the ground...
Empire’s Borders II – Passage and Empire’s Borders II – Workers are from the three-channel film installation Empire’s Borders II – Western Enterprise, Inc...
In Made In Heaven , we are face to face with a sculptural apparition, a divine visitation in the artist’s studio...
In the flash animation SpringValle_ber_girls , Petra Cortright collages together surreal scenes out of unnaturally idyllic desktop screensavers with equally unreal computer-generated women that pop in and out of the landscape...
Pak created New York Public Library Projects (NYPLP) (2008) during a residency in New York, using public libraries as exhibition spaces and the books they house as raw materials...
In Dilemma: Three Way Fork in the Road , Wang references Peking opera in a re-interpretation of traditional text...
Peasant Sensation Passing Through Flesh – 3 consists of a massage chair fixed to a wall...