Since 2007, Cao Fei has radically focused her work on Second Life, an online space that virtually mimics “the real world” and includes everything from the expression of ideas to economic investment. Referring to China’s modernization and its capitalist and utopic visions, RMB City explores the ways in which global communication impacts imagination, values, and ways of life. By appropriating virtual reality, Cao Fei opens up a new frontier in the field of art production that surpasses conventional materiality and invites collaboration and exchanges with her public and clients.
Cao Fei is a celebrated multimedia artist known for works that focus on the interplay between real and fictional worlds. Working across photography, performance, video, and digital media, her practice vividly reflects the zeitgeist of the late twentieth century and the role that image production has played in shaping youth culture in a digital era. Influenced by an array of forms of global pop culture—from Cantonese Pop and Japanese anime to American hip-hop—a common thread in her practice is the merging of everyday life with new forms of technology as a means to unveil society’s unfulfilled desires. Her pivotal film Whose Utopia , for example, showcases assembly line workers in a factory in China as they act out their aspirations in a backdrop of industrial machinery. In another key body of work, RMB City, Fei created a virtual city through the platform Second Life —an online space that mimics ‘the real world’—as a vehicle to express ideas that relate to modernization, capitalism, and consumer culture. Through these constructed worlds, Fei presents a profound meditation on the boundaries between the real and the fantastic and the sense of alienation that drives new generations to increasingly experience the world behind the veneer of their Avatars. For Fei, the digital world is an expression of our human condition, and as such, an avenue to reflect on these emerging forms of social consciousness.
Nugroho’s installations and performances have their roots in the shadow puppet rituals in Indonesia, particularly the Javanese Wayang tradition whose essence is in the representation of the shadows...
In Made In Heaven , we are face to face with a sculptural apparition, a divine visitation in the artist’s studio...
Empire’s Borders II – Passage and Empire’s Borders II – Workers are from the three-channel film installation Empire’s Borders II – Western Enterprise, Inc...
The central point of Vanishing Point is the most direct physiological reaction of the body to the environment...
Although seemingly unadorned at first glance, Yang Xinguang’s sculptural work Phenomena (2009) employs minimalist aesthetics as a means of gesturing towards the various commonalities and conflicts between civilization and the natural world...
The Possibility of the Half by Minouk Lim is a two-channel video projection that begins with a mirror image of a weeping woman kneeling on the ground...
In her 2011 webcam video, Sickhands , Cortright poses before her in-computer camera, as her hands, hair, and body begin waving and rippling vertically across the screen, distorted by software effects...
Paint and Unpaint is an animation by Kota Ezawa based on a scene from a popular 1951 film by Hans Namuth featuring Jackson Pollock...
While Untitled (Shuffle) presents the same formal characteristics as the rest of Berman’s verifax collages, this constellation of specific images inside the radio’s frames—the Star of David, Hebrew characters, biblical animals—have Jewish symbolism and attest to the artist’s lasting obsession with the kabala...
State Terrorism in the ultimate form of Pre-Raphaelite Brotherhood features a portrait of the artist wearing a zipped utilitarian jacket reminiscent of a worker’s uniform, with one arm behind his back as if forced to ingest a bundle of stick—a literal portrayal to the definition of fascism...
Barry McGee’s Untitled is a collection of roughly fifty, framed photographs, paintings, and text pieces clustered together in corner...