23:09 minutes
In his video work Beyond Geography , Li dramatizes the role of the artist-as-imitator to the point of sheer parody. Dressed to toe in the costume of a typical Discovery Channel adventurer-explorer, the artist dashes suavely through the uncharted jungle habitat of a primitive tribe. Li modulates his own voice in laughably accurate mimicry of the dubbed Discovery Channel protagonist familiar to Chinese viewership, daringly gulping fresh water from a river, expertly admiring exotic vegetation, and whimpering in fear of the dark sounds of the night (screaming, even, as he trips on a human skull) in an full-scale exaggeration of a nature show personality. None of these settings, however, is shot on “location” as the video takes place entirely in an empty 3-D digital film studio with a blue screen. Engaging in a near Brechtian conceit, Li deliberately keeps the studio space raw in order to remind us that these television programs are always deliberately artificial and produced. His project is entirely farcical, and just as there are not sets or props to lure the viewer into complacency, Li’s interactions with the indigenous tribesmen – whom Li “discovers” – becomes their own simulated performance of colonial appropriation and meetings of “first contact.” This narrative of appropriation carries throughout until, near the video’s end, Li (in full explorer persona) begins to make declarations about the tribe’s civilization, decreeing their cave paintings (never seen on camera) as masterpieces on par with Picasso and Mondrian. In assuming the guise of the pedantic academic, Li ends his video with a humorously condescending twist. At the same time, his video reminds us of the inherent dangers of confusing mediated representation with documentary while reminding us of the constant threat of cultural appropriation at play when we fail to see the blue screen for the the jungle and the artist for the explorer.
Li Ran produces video, installation, and performance-based works that examine various states of parody and simulacra in the digital world. Through performative narrative, reproduction, mimicry, and satire, Li Ran’s work straddles the line between fact and fiction in playful explorations of the meaning and making of truth. Li describes his own artwork with the language of architecture: that if an artwork is like a room, its meaning should be open and porous, not forced against a unilateral interpretation. This virtual-minded analogy is fitting, as Li’s practice increasingly hinges on the exploration of the non-reality within reality.
The Crime of Art is an animation by Kota Ezawa that appropriates scenes from various popular Hollywood films featuring the theft of artworks: a Monet painting in The Thomas Crown Affair (1999), a Rembrandt in Entrapment (1999), a Cellini in How to Steal a Million (1966), and an emerald encrusted dagger in Topkapi (1964)...
Although seemingly unadorned at first glance, Yang Xinguang’s sculptural work Phenomena (2009) employs minimalist aesthetics as a means of gesturing towards the various commonalities and conflicts between civilization and the natural world...
The Breaks reflects Capistran’s interests in sampling and fusing different cultural, social, and historical sources...
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A Portrait: Covering and Cleaning is an installation of six black-and-white video projections...
In the video installation A Gust of Wind , Zhang continues to explore notions of perspective and melds them seamlessly with a veiled but incisive social critique...
Shot in Oliveto Lucano, a village in the south of Italy, AUTOTROFIA (meaning self-eating) by artist Anton Vidokle is a cinéma vérité style film that slides fictive characters into real situations, and vice-versa, to draw a prolonged meditation on the cycle of life, seasonal renewal, and ecological awareness...