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A Little Bit More Virtual Than Reality, A Little Bit Warmer than Craziness, A Little Bit Whiter Than Darkness, A Little Bit Longer than A heavy Sigh
© » KADIST

Xiaoyun Chen

Photography (Photography)

The lengthy titles in Chen Xiaoyun’s work often appear as colophons to his photographs that invite the viewer to a process of self realization through contemplating the distance between word and image. Near his studio, Chen often walks over fallen branches in late autumn and sense their existence. Thus, his placing them in diverse contexts builds a “narrative Ariadne’s thread” where the branches become “the language of things” intertextually cohering his oeuvre.

After Reality
© » KADIST

Zhou Tao

Film & Video (Film & Video)

After Reality is a video by Zhou Tao, which was born out of his residency with the Kadist Foundation in Paris in 2012-13. Prior to arriving to the residency, the artist had begun filming in in Guangzhou, China, capturing footage of the lush vegetation from the semi-wild and semi-urbanized zones of Guangzhou’s urban fringe and a group of Dragon Boat rowers training in the adjacent river. As he arrived in Paris, he was confronted with the radical difference with which Europeans arrange and organize environments: the highly manicured cityscapes of Paris in stark contrast with the overgrown abundance of Guangzhou.

Serious Games 3, Immersion
© » KADIST

Harun Farocki

Film & Video (Film & Video)

For Immersion , Harun Farocki went to visit a research centre near Seattle specialized in the development of virtual realities and computer simulations. One of their projects consists in using virtual reality (environments created to simulate this world) for therapeutic reasons for soldiers suffering traumas after the Iraq war. The double projection creates a parallel between animations and testimonies by soldiers reliving their mission, the explosions, gunshots and ambushes, their fears and their guilt.

Diversionist
© » KADIST

Cao Fei

Photography (Photography)

Diversionist is part of the Cosplayers Series from 2004. In Cosplayers Cao Fei depicts the popularity among Asian youths of “cosplay” in which daily life is merged with images of video games and popular films. For many, this virtual reality is an outlet to “transcend” the paradox of a developing society in which the pleasures of consumption and depression of alienation go hand-in-hand.

Dark Beyond Deep
© » KADIST

Zhu Changquan

Film & Video (Film & Video)

In Dark Beyond Deep by Zhu Changquan the film presents the process of how consciousness gradually develops and extends from the real world to virtual space through a raven named Cyma. Cyma redefined things in the “digital garden” in the film by comparing them with the logic in reality. It opened a new passage for mutual reflection between objects in real life and the existence of digital objects in digital space.

RMB City: A Second Life City Planning 04
© » KADIST

Cao Fei

Photography (Photography)

Since 2007, Cao Fei has radically focused her work on Second Life, an online space that virtually mimics “the real world” and includes everything from the expression of ideas to economic investment. Referring to China’s modernization and its capitalist and utopic visions, RMB City explores the ways in which global communication impacts imagination, values, and ways of life. By appropriating virtual reality, Cao Fei opens up a new frontier in the field of art production that surpasses conventional materiality and invites collaboration and exchanges with her public and clients.

The Pixelated Revolution
© » KADIST

Rabih Mroué

Film & Video (Film & Video)

The Pixelated Revolution is a lecture-performance by artist Rabih Mroué about the use of mobile phones during the Syrian revolution. The lecture looks at the central role that the photographs taken with these devices played in informing and mobilizing people during the revolutionary events, due to their ability to be shared and spread through virtual and viral communication platforms.

Aquaphobia
© » KADIST

Jakob Kudsk Steensen

Advanced Technology (Advanced Technology)

The virtual reality work Aquaphobia by Jakob Kudsk Steensen examines it’s title subject matter – the fear of water. Inspired by psychology studies used to treat aquaphobia, the work employs VR technology to merge imagery of past and future geological landscapes, as well as external ecosystems with internal psychoscapes. Steensen mobilizes the visual exploration of the fear of water to transform viewer’s perceptions on water-related climate change, such as rising water levels.

Nepal-China Railway Project: Fantasy or Reality?
© » KADIST

Köken Ergun and Satyam Mishra

Film & Video (Film & Video)

Nepal and China signed an agreement for the Belt and Road Initiative (BRI) in 2017. The BRI is a strategy that was set forth by China in 2013 to expand its influence by building a network of economic corridors around the globe. BRI projects in Nepal include the Kathmandu-Kerung Railway, the Galchhi-Rasuwagadhi-Kerung 400 kilovolt transmission line, the 762 megawatt Tamor hydroelectric dam, and the 426 megawatt Phukot Karnali run-of-the-river hydropower project.

Food Fight
© » KADIST

Tobias Fike & Matthew Harris

Film & Video (Film & Video)

Facing one another, each projection screen of the work Food Fight respectively features Tobias Fike and Matthew Harris preparing multi-course meals at a kitchen counter. As the artists dice, mix and plate meals, they begin throwing food at each other—the scene rapidly turning into a battlefield made of food projectiles, broken glasses, and dirty settings. Disruptive, playful, and aggressive, the protagonists’ actions fuse the spontaneity and innocence of children’s games with the force and reality of adults.

The Fifth Quarter
© » KADIST

Toby Ziegler

Painting (Painting)

The Fifth Quarter might have taken its mysterious inspiration from the eponymous Stephen King story collated into the Nightmares & Dreamscapes collection. Various vanishing points and interior perspectives, like in another painting dated the same year called Continental Breakfast , create a complex matrix in which motifs, shadowy or geometric forms coexist to further confuse the map of this space. A disturbing yet alluring virtual reality composed of a medley of seemingly abstract designs is depicted through digital and painterly means.

Lifting Barbells
© » KADIST

Heecheon Kim

Film & Video (Film & Video)

Lifting Barbells is a video by Kim Heecheon that narrates his letters in Spanish to his girlfriend in Argentina, discussing his feelings after his father died in a bicycling accident. Using the data recorded on his father’s smartwatch, Kim’s video traces digital footage of his father’s route on Google Maps, the location of the accident, and his cardiographic data as he was dying. The video contrasts Kim’s emotional letters with the clinicality of the quantitative data recordings.

Post commentary, monetary likes, Morgan Freeman’s advice on reality
© » KADIST

Miao Ying

Film & Video (Film & Video)

As part of her project Chinternet Plus , a “counterfeit ideology” and parodic take on the strategy “Internet Plus” launched by Chinese Prime Minister Li Keqiang in 2015, the video work Post commentary, monetary likes, Morgan Freeman’s advice on reality gives an insight into Internet Culture in China. The brilliantly edited video by Miao Ying presents various scenes from a popular Chinese live-streaming platform together with extracts from a TV show featuring Morgan Freeman talking about “What Is Reality”. This work is exemplary of the artist’s practice, questioning, with a degree of humour, the sometimes dramatic consequences of the Internet as it consumes society.

Same Old Crowd
© » KADIST

Li Ran

Film & Video (Film & Video)

The four-channel video installation Same Old Crowd departs from the documentation of an unknown city and takes place in an ambiguous temporal and spatial frame. Twelve characters (amateur actors hired by the artist) appear in black-and-white in highly stylized surroundings wearing patterned cloths. The identities or time period of the characters, all deprived of languages, are impossible to determine.

Meat Growers: A Love Story
© » KADIST

Rindon Johnson

Advanced Technology (Advanced Technology)

The VR play Meat Growers: A Love Story by Rindon Johnson centers on two meat growers who work together in a meat processing factory in the year 2100. The setting is a post-Green New Deal Napa Valley where there are no more paved roads, trees abound, and all the strip malls have been turned into food forests and meat growing plants. The protagonists seem to move through their day automatically, yearning for each other, as the viewer acts as a friend and confidant, silently bearing witness to their desire.

Beyond Geography
© » KADIST

Li Ran

Film & Video (Film & Video)

In his video work Beyond Geography , Li dramatizes the role of the artist-as-imitator to the point of sheer parody. Dressed to toe in the costume of a typical Discovery Channel adventurer-explorer, the artist dashes suavely through the uncharted jungle habitat of a primitive tribe. Li modulates his own voice in laughably accurate mimicry of the dubbed Discovery Channel protagonist familiar to Chinese viewership, daringly gulping fresh water from a river, expertly admiring exotic vegetation, and whimpering in fear of the dark sounds of the night (screaming, even, as he trips on a human skull) in an full-scale exaggeration of a nature show personality.

Lightning01
© » KADIST

Lin Ke

Film & Video (Film & Video)

Lightning 01 (2014) parodies our contemporary relationship to screen-based media and the absurdity of aestheticizing boredom. The video depicts a computer user aimlessly taking photos of himself, seemingly numb to external stimuli or intervention. Set on a loop, the video produces the illusion of an endless state of bored selfies and disaffected gazes.

Jet Folder & Data Tree
© » KADIST

Lin Ke

Drawing & Print (Drawing & Print)

Jet Folder & Data Tree (2013) offers a humorous take on how computer and screen-based technologies affect our relationship to the natural world. In a statement through his gallery, Gallery Yang, Lin remarks that “one day in 2010, I discovered that the folders in my computer began talking to me. So I created lots of empty folders with no content but name.” Lin’s print, by extension, functions as a collage in which screen-based media becomes part of the natural world, and vice versa.

Placebo VIII
© » KADIST

Agnieszka Kurant

Drawing & Print (Drawing & Print)

Agnieszka Kurant’s Placebo VIII brings together a series of imaginary pharmaceuticals invented within the fictional narratives of literature and film. Displayed in a custom cabinet, these imaginary drugs are materialized as physical objects, packaged in meticulously designed boxes, listing dosage and description information along with references to the fictional source. Each box is filled with placebo tablets.

The Wooden People
© » KADIST

Nao Bustamante

Advanced Technology (Advanced Technology)

The Wooden People is a 360º virtual reality film series comprising seven episodes. It is written and directed by artist Nao Bustamante and its cast includes notable Los Angeles-based artists Gabriela Ruiz, rafa esparza, San Cha, Markus Kuiland-Nazario, Ron Athey, and Dorian Wood. The work also features a musical and sound score by Nick Hallett and costumes by OLIMA.

The Decapitation of Money
© » KADIST

Goldin+Senneby

Installation (Installation)

In this installation, you are standing at the heart of a bicephalous space reflecting Goldin+Senneby’s main research led during their residency in Paris. Here, two historical events from the late 1930’s and early 50’s are confronted. In one of these spaces, you find yourself reading a map of the Marly forest where Georges Bataille’s secret society, « Acéphale », was meeting around 1937 and notably celebrating Louis XVI’s regicide.

ÆTHER (Poor Objects)
© » KADIST

Li Shuang

Film & Video (Film & Video)

ÆTHER (Poor Objects) by Li Shuang builds on the artist’s consideration of the interplay between physical and digital spaces. Through a kaleidoscopic video collage, Li examines the complexities of personal subjectivity within an increasingly immersive and omnipresent online culture. Among disparate imagery that includes extra-terrestrial simulations, dizzying hordes of birds, animated figures trapped in dystopian virtual spaces, and real-life abandoned places, the video references the Chinese creation myth of Nuwa, a goddess who uses her own body to repair the sky.

Mother's Tongue
© » KADIST

Wingyee Wu, Lap-See Lam

Film & Video (Film & Video)

Chinese restaurants have been a familiar feature of Swedish cities since the late 1970s, embodying the foreign and the exotic. Lap-See-Lam started the project by documenting the interiors of several Chinese restaurants in Stockholm at a time when many of them were about to be taken off the map. Her own family was selling their business in 2015.

Sentimentite (First death caused by self-driving car 84/100, from Chapter 9: Tech Futurism)
© » KADIST

Agnieszka Kurant

NFT (NFT)

For Sentimentite Agnieszka Kurant collaborated with Justin Lane, CEO and Co-Founder of CulturePulse, to gather global sentiment data that has been harvested from millions of Twitter and Reddit posts related to 100 seismic events in recent history. Kurant’s fictional mineral-currency is at once data visualization, a sly commentary on global markets, and a speculative narrative about the connection between technology and geology (for example ‘conflict minerals’ used in smartphones). Inspired by the way natural forces shape rocks, landscape, and planets over time, Sentimentite ’s evolving forms are shaped by dynamic social and political ruptures in the 21st century.

Sentimentite (Invasion of Ukraine 38/100, from Chapter 4: Reshaping World Order)
© » KADIST

Agnieszka Kurant

NFT (NFT)

For Sentimentite Agnieszka Kurant collaborated with Justin Lane, CEO and Co-Founder of CulturePulse, to gather global sentiment data that has been harvested from millions of Twitter and Reddit posts related to 100 seismic events in recent history. Kurant’s fictional mineral-currency is at once data visualization, a sly commentary on global markets, and a speculative narrative about the connection between technology and geology (for example ‘conflict minerals’ used in smartphones). Inspired by the way natural forces shape rocks, landscape, and planets over time, Sentimentite ’s evolving forms are shaped by dynamic social and political ruptures in the 21st century.

Sentimentite (COVID-19 Global Lockdowns 53/100, from Chapter 6: The Pandemic)
© » KADIST

Agnieszka Kurant

NFT (NFT)

For Sentimentite Agnieszka Kurant collaborated with Justin Lane, CEO and Co-Founder of CulturePulse, to gather global sentiment data that has been harvested from millions of Twitter and Reddit posts related to 100 seismic events in recent history. Kurant’s fictional mineral-currency is at once data visualization, a sly commentary on global markets, and a speculative narrative about the connection between technology and geology (for example ‘conflict minerals’ used in smartphones). Inspired by the way natural forces shape rocks, landscape, and planets over time, Sentimentite ’s evolving forms are shaped by dynamic social and political ruptures in the 21st century.

The Great Adventure of the Material World Knight
© » KADIST

Lu Yang

Advanced Technology (Advanced Technology)

The Great Adventure of the Material World Knight by Lu Yang is a video game world in which an androgynous protagonist goes on a hero’s journey to overcome their understanding of the material world as a coherent, objective truth. Looping arcade music builds suspense as the artist mobilizes varying aesthetics—Sinofuturist cityscapes, Kawaii, religious imagery, anime characters, and body scans of the artist—to propel the viewer through a series of levels, including heaven, hell, and various sites populated by deities and monsters. While traversing these worlds, the protagonist encounters a dizzying array of characters while posing a series of questions about the subjective nature of reality, desire, and suffering.

Ellie's Eye
© » KADIST

Jeamin Cha

Film & Video (Film & Video)

Jeamin Cha’s essay-film Ellie’s Eye is an extensive examination of the human mind and the effects of new technology, such as chatbots and virtual avatar therapists on the mental health industry. One such avatar, named Ellie, was developed by the University of Southern California’s Institute for Creative Technologies. Ellie has the ability to interpret the user’s emotions through data collected from their speech and physical gestures to indicate psychological distress on a micro-level, which would be imperceptible by a human therapist.

All Watched Over by Machines of Loving Grace
© » KADIST

Pascual Sisto

Film & Video (Film & Video)

All Watched Over by Machines of Loving Grace takes its title from a 1967 poem by American writer Richard Brautigan, which describes a utopian future where computers are in harmony with and protective of mankind and nature, performing all the necessary work while we retreat back towards nature. In Sisto’s work, a computer generated voice recites Brautigan’s poem while a series of digitally rendered 3D objects with a sleek, mirrored finish, float weightlessly across the screen. Sisto’s work also shares its title with the 2011 BBC documentary series by filmmaker Adam Curtis, which has the view that computers have failed in their task of liberating humanity and have instead created a simplified and distorted world around us.

No Not Nothing Never
© » KADIST

Pascual Sisto

Film & Video (Film & Video)

In the video No Not Nothing Never , a group of 23 domestic fans arranged in a mountainous desert landscape, move in perfect synchrony. Although when placed in this arid geography, the fans become evocative of wind turbines that generate electricity, the fans used by Pascual Sisto consume energy in a futile attempt to alleviate the dry heat. The familiar humming of the fans is eclipsed by the sounds of the strong desert winds that pass by as the fans turn.

Agnieszka Kurant

Cao Fei

Fang Lu

Fang Lu uses intimacy as a place for self-expression in her videos and draws out mundane moments from everyday life as a strategy to heighten one’s awareness of existence from the rest of the world...

Xiaoyun Chen

Clemens von Wedemeyer

Lieko Shiga

Based on an instinctive feeling of unease with the convenience and automation of daily life, Lieko Shiga has developed an artistic approach that links questions about the nature of the photographic medium with fundamental questions about life and the means of expressing oneself...

Li Ran

Goldin+Senneby

Since 2004, the artists Goldin+Senneby, comprised of Simon Goldin and Jakob Senneby, have been working on an ongoing performative and rhizomatic project...

Jakob Kudsk Steensen

Jakob Kudsk Steensen employs a formally rigorous approach to creating multi-layered VR environments that engage with the contemporary issue of extinction...

Lin Ke

Lin Ke’s video and media-based installations explore how perceptual experiences of our surrounding environments are mediated and altered by various technologies...

Pascual Sisto

Artist and filmmaker Pascual Sisto is known for creating works that reimagine the mundane as captivating alternate realities...

Walead Beshty

Xu Tan

Yogesh Barve

Yogesh Barve (b...

Jeamin Cha

Jeamin Cha’s questions exist in the gyre between individual and social environment, stepping over conspicuous strands of relation between the two in favor of cultivating characters that dwell in the night, under-noticed or otherwise surplus figures outside of mainstream societal representation...

Liu Yujia

Artist Liu Yujia’s practice revolves mainly around video and photography...

Omer Fast

Zhu Changquan

Zhu Changquan engages in artistic activities through analyzing everyday life...

Alexandre da Cunha

Rindon Johnson

Rindon Johnson’s work in sculpture, video, poetry, and virtual reality deals with technologies that enable captivity and the harnessing and transformation of nature from a gender- and race-critical perspective...

Jonas Staal

Jonas Staal ‘s work includes interventions in public spaces, exhibitions, lectures and publications...

Wang Taocheng

Wang Taocheng is a Shanghai artist who lives and works in Amsterdam...

Heecheon Kim

Kim Heecheon’s complex video installations are deeply rooted in his experiences, opening possibilities for a dual visual discourse that combines personal feelings, informed by his immediate surroundings, in a digitized global environment...

Wang Tuo

Through film, performance, painting, and drawing, artist Wang Tuo interweaves disparate realities through archives, modern history, myth, and literature...

Wang Mowen

Trained as a photographer, artist Wang Mowen was born and raised in Dalian and she currently lives and works in Beijing...

Mikhael Subotzky

Mikhael Subotzky’s (b...

Shaun O'Dell

Bettina Pousttchi

In recent years Bettina Pousttchi’s work has dealt with themes related to memory, time and history and she is particularly interested in the consequences of the fall of the Berlin Wall...

Wingyee Wu, Lap-See Lam

Wingyee Wu is an NYU and Central Saint Martins educated filmmaker, as well as a businesswoman with roots in the Hong Kong diaspora, currently living and working in Stockholm...

© » ARTNEWS

about 11 months ago (02/12/2024)

Musée d'Orsay's Van Gogh Exhibition Breaks Historic Attendance Record Skip to main content By Francesca Aton Plus Icon Francesca Aton Associate Digital Editor, ARTnews and Art in America View All February 12, 2024 3:00pm Visitors taking pictures of van Gogh's The Self-Portrait in the exhibition "Van Gogh in Auvers-sur-Oise, the Final Months" at the Musée d'Orsay in Paris, France, 2023...

© » DAZED DIGITAL

about 11 months ago (02/09/2024)

How cute became the defining aesthetic of the internet age | Dazed ⬅️ Left Arrow *️⃣ Asterisk ⭐ Star Option Sliders ✉️ Mail Exit Life & Culture Feature From emojis to coquettes and Hello Kitty, cute’s transformative potential is shaping how we see ourselves both on and off-screen Text Günseli Yalcinkaya 9 February 2024 Cute (2024) 13 When Tim Berners-Lee, the inventor of the World Wide Web, was asked in 2014 to name one use of the internet that he didn’t anticipate, he answered with a single word: kittens...

© » APERTURE

about 11 months ago (02/09/2024)

Following a brutal and ongoing coup in 2021, artists from the country attempt to make sense of a troubling new political reality....

© » HYPERALLERGIC

about 11 months ago (02/08/2024)

ArtTable Survey Sheds Light on Hardships Faced by Arts Workers of Color Skip to content Protesters outside the since-removed Roosevelt statue in front of the American Museum of Natural History in a 2017 protest (photo Hrag Vartanian/ Hyperallergic ) It’s no secret that women and non-men, especially those of color, have historically been subjected to structural pay inequities...

© » ARTEFUSE

about 11 months ago (02/07/2024)

Daniel Gibson’s Big Sky Exhibition: The Subjective Reality of Place at Almine Rech, NYC (Interview) - ArteFuse Installation view, Daniel Gibson: Big Sky at Almine Rech in Tribeca, NYC, 2024...

© » THEARTNEWSPER

about 11 months ago (02/02/2024)

Face time: how the art world is preparing to work with the Apple Vision Pro Art market Museums & heritage Exhibitions Books Podcasts Columns Technology Adventures with Van Gogh Search Search Technology analysis Face time: how the art world is preparing to work with the Apple Vision Pro The mixed reality headset offers astonishing visual quality...

© » ARTEFUSE

about 11 months ago (02/02/2024)

Non-fungible tokens (NFTs) were massive...

© » OBSERVER

about 11 months ago (01/29/2024)

An Interview with Artists Andrea Orejarena and Caleb Stein | Observer ‘California City...

© » ARTSJOURNAL

about 13 months ago (12/18/2023)

On ‘Survivor,' the Clothing Choices Are More Deliberate Than You May Think - The New York Times Style | Outwit, Outplay, Outdress: How Clothes Shape ‘Survivor’ https://www.nytimes.com/2023/12/17/style/survivor-clothing.html Share full article Advertisement SKIP ADVERTISEMENT Year after year, with each new crop of “Survivor” castaways, it’s easy to see that they’re meant to represent a familiar cross-section of archetypes...

© » HYPERALLERGIC

about 13 months ago (12/15/2023)

Yuan Goang-Ming to Represent Taiwan at the 60th Venice Biennale With “Everyday War” Skip to content Yuan Goang-Ming, “Everyday War” (expected in 2024), still frame from video (© Yuan Goang-Ming, image courtesy the artist) The Taipei Fine Arts Museum (TFAM) , artist Yuan Goang-Ming, and curator Abby Chen are pleased to announce Everyday War , the exhibition representing Taiwan at the 60th Venice Biennale in 2024...

© » ART & OBJECT

about 13 months ago (12/12/2023)

Jerry Saltz in Kerfuffle with Artist Refik Anadol | Art & Object Skip to main content Subscribe to our free e-letter! Webform Your Email Address Role Art Collector/Enthusiast Artist Art World Professional Academic Country USA Afghanistan Albania Algeria American Samoa Andorra Angola Anguilla Antarctica Antigua & Barbuda Argentina Armenia Aruba Ascension Island Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bosnia & Herzegovina Botswana Bouvet Island Brazil British Indian Ocean Territory British Virgin Islands Brunei Bulgaria Burkina Faso Burundi Cambodia Cameroon Canada Canary Islands Cape Verde Caribbean Netherlands Cayman Islands Central African Republic Ceuta & Melilla Chad Chile China Christmas Island Clipperton Island Cocos (Keeling) Islands Colombia Comoros Congo - Brazzaville Congo - Kinshasa Cook Islands Costa Rica Croatia Cuba Curaçao Cyprus Czechia Côte d’Ivoire Denmark Diego Garcia Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Eswatini Ethiopia Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia French Southern Territories Gabon Gambia Georgia Germany Ghana Gibraltar Greece Greenland Grenada Guadeloupe Guam Guatemala Guernsey Guinea Guinea-Bissau Guyana Haiti Heard & McDonald Islands Honduras Hong Kong SAR China Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libya Liechtenstein Lithuania Luxembourg Macao SAR China Madagascar Malawi Malaysia Maldives Mali Malta Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Moldova Monaco Mongolia Montenegro Montserrat Morocco Mozambique Myanmar (Burma) Namibia Nauru Nepal Netherlands Netherlands Antilles New Caledonia New Zealand Nicaragua Niger Nigeria Niue Norfolk Island Northern Mariana Islands North Korea North Macedonia Norway Oman Outlying Oceania Pakistan Palau Palestinian Territories Panama Papua New Guinea Paraguay Peru Philippines Pitcairn Islands Poland Portugal Puerto Rico Qatar Romania Russia Rwanda Réunion Samoa San Marino Saudi Arabia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon Islands Somalia South Africa South Georgia & South Sandwich Islands South Korea South Sudan Spain Sri Lanka St...

© » ARTEFUSE

about 13 months ago (12/11/2023)

Andrew Woolbright & Gitte Maria Möller: A dreaming hand, wounded by thorns at Rachel Uffner Gallery, NYC (Review) - ArteFuse Installation view of A dreaming hand, wounded by thorns ...

© » MODERN MET PHOTOGRAPHY

about 13 months ago (12/03/2023)

Timelapse Captures How the Sun Looks During Solar Storms Home / Photography / Astrophotography Breathtaking Timelapse Captures How the Sun Looks During Intense Solar Storms By Regina Sienra on December 3, 2023 Ver esta publicación en Instagram Una publicación compartida por Miguel Claro Astrophotography (@miguel_claro) Solar storms are one of the most fascinating astronomical events...

© » ARTEFUSE

about 14 months ago (11/10/2023)

Christiane Peschek: Liminal Ghosts at Diana Gallery, NYC (Review) - ArteFuse Installation view, Christiane Peschek: Liminal Ghosts at Diana Gallery, New York, 2022...

© » FLASH ART

about 14 months ago (11/10/2023)

Hortensia Herrero Art Centre Valencia | | Flash Art Flash Art uses cookies strictly necessary for the proper functioning of the website, for its legitimate interest to enhance your online experience and to enable or facilitate communication by electronic means...

© » LONDONIST

about 14 months ago (10/26/2023)

Shifting Landscapes At Oxo Tower Wharf | Londonist A Free Exhibition Featuring Virtual Rainforests Is Coming To Oxo Tower Wharf By Hannah Newlon-Trujillo Hannah Newlon-Trujillo A Free Exhibition Featuring Virtual Rainforests Is Coming To Oxo Tower Wharf Sanctuaries of Silence, a virtual reality experience by Adam Loften and Emmanuel Vaughan-Lee...

© » HUFFINGTON POST

about 24 months ago (12/30/2022)

The reality star insists that Chanel’s dance moves were only "making fun of a character from Bob's Burgers."...

© » GALERIA FOKSAL

about 26 months ago (11/18/2022)

Shelley Odradek, Strange Attractor - Galeria Foksal Polski English GALERIA FOKSAL #Las Rzeczy Exhibitions Artists About gallery Contact Shelley Odradek Shelley Odradek, Strange Attractor November 18, 2022 Opening day of the exhibition: November 18th, 2022 from 6 pm Duration: Sat...

© » LARRY'S LIST

about 27 months ago (10/05/2022)

The relatively new medium presents both opportunities and challenges for early adopter collectors....

© » LARRY'S LIST

about 27 months ago (10/05/2022)

Collectors will be able to tour galleries in virtual reality, eventually trying out the work they may want to purchase in 3-D VR reproductions of their own homes....

© » LARRY'S LIST

about 27 months ago (10/05/2022)

The startling report finds that collectors are absolutely exhausted with the "onslaught of art" being sold online....

© » LARRY'S LIST

about 27 months ago (10/05/2022)

What’s It Like to Actually Shop at a Virtual Art Fair? What a Collector Thinks of Frieze’s Inaugural Online Edition - via artnet news...

© » LARRY'S LIST

about 27 months ago (10/05/2022)

Yusaku Maezawa and Other Global Collectors Snap Up Millions of Dollars in Art From David Zwirner’s Virtual ‘Basel Online’ Gallery - via artnet news...

© » LARRY'S LIST

about 27 months ago (10/05/2022)

BEIRUT: Since the outbreak of the COVID-19 pandemic, museums, galleries and art fairs around the world have launched sophisticated virtual tours, often paired with the hashtags #MuseumFromHome and #ClosedButOpen, to offer a much-needed path to calm, reflection and enlightenment...

© » LARRY'S LIST

about 27 months ago (10/05/2022)

London’s Tate Modern encouraged visitors to browse through its digitised collection of over 77 thousand artworks, New York’s Metropolitan Museum of Art produced 360° virtual tours of its spaces and, closer home, the National Museum in New Delhi kept up with its patrons through regular informative posts on Instagram....

© » STEVE LAMBERT

about 36 months ago (02/01/2022)

Virtual Author Event at Greenlight Bookstore - Steve Lambert Virtual Author Event at Greenlight Bookstore - Steve Lambert Steve Lambert has a book coming out Art Works News Writing About Steve Contact Resume Now Newsletter Book Creative Commons BY-NC-SA February 2022 News , Talks artofactivismbook , Center for Artistic Activism , MarleneRamirezCancio , Stephen Duncombe , talk Marlène Ramírez-Cancio Steve Lambert and Stephen Duncombe Steve Lambert & Stephen Duncombe, with Marlène Ramírez-Cancio Register for the Event VIRTUAL: Live via Zoom Thursday, February 3, 7:30 PM ET Steve Lambert and Stephen Duncombe present The Art of Activism: Your All-Purpose Guide to Making the Impossible Possible In conversation with Marlène Ramírez-Cancio Greenlight Bookstore , Brooklyn NY Join the co-founders of the Center for Artistic Activism , Stephen Duncombe and Steve Lambert, as they discuss their new book The Art of Activism , an all-purpose guide that falls somewhere between Che Guevara’s Principles for Guerrilla Warfare and Julia Cameron’s The Artist’s Way ...

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about 44 months ago (05/26/2021)

Constructive Instability - The Art of Lucas Aguirre — Artnome Menu Blog Exploring art through data using the Artnome database...

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about 48 months ago (02/06/2021)

Aliwal Tracks: Mr Gelam and the potential of virtual worldbuilding | ArtsEquator Thinking and Talking about Arts and Culture in Southeast Asia ArtsEquator Viewpoints February 6, 2021 Walk around Kampong Gelam today and it’s easy to forget how much of a rich historical site it used to be...

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about 56 months ago (05/19/2020)

I've been lucky in that the COVID crisis has so far left my family and me unscathed...

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about 68 months ago (06/14/2019)

Reconstructing the Virtual in “Frogman” | ArtsEquator Thinking and Talking about Arts and Culture in Southeast Asia Articles Courtesy of Arts House Limited June 14, 2019 By Shawn Chua (1,088 words, 6-minute read) Having securely fastened the headgear, I am submerged into the virtual world of Frogman...

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